Humans discard as “mechanical”, a behaviour they can fully predict and as “meaningless”, an output they view as random. However, a behaviour they perceive as both intentional and unpredictable fascinates them. Software applications are designed to function predictably or, in some cases such as game scenarios, their output is varied randomly.
A system, to be perceived as consciously intelligent, should behave differently. Its behaviour should be purposeful without being predictable. Expressed in terms of model-predictive control, it should maintain its users in a state of “Perceived Unpredictable Optimality”. A game scenario involving a lion, a chimpanzee and some bananas illustrates this concept and provides a template for its implementation.
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